Mods we want!
+3
kingnecromancer
JorgasElite
thunderpants
7 posters
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Re: Mods we want!
Yay!
Just a question, would it be possible to make the "Axe" Skill also work with pickaxes?
Just a question, would it be possible to make the "Axe" Skill also work with pickaxes?
Re: Mods we want!
That would be great! Fighting with picks and axes. Orcs don't care what they fight with.
JorgasElite- Nahagi
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Posts : 1372
THEA-Points : 6424
Join date : 2010-10-30
Age : 25
Location : Palatio Jorgas, Zyfolios Haven
Re: Mods we want!
Offcourse that's possible, but that will need us to change the mod code.
So, I don't think we're going to add that.
So, I don't think we're going to add that.
Ryiin Taemera- Haero
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Posts : 438
THEA-Points : 5377
Join date : 2010-11-26
Age : 28
Re: Mods we want!
Can we make unarmed for all races, or should we not add it at all?
And should the elves have archery/Herbalism?
And should the elves have archery/Herbalism?
Re: Mods we want!
Herbalism is for townfarmers. Unarmed won't be added.
The archery skill will most likely interfere with our most beloved plugin Archery, which already adds a significant amount of overpowerish to bows and arrows.
Races other than Elves can't use bows at all. You will lose an arrow if you shoot, but they don't shoot the projectile.
The archery skill will most likely interfere with our most beloved plugin Archery, which already adds a significant amount of overpowerish to bows and arrows.
Races other than Elves can't use bows at all. You will lose an arrow if you shoot, but they don't shoot the projectile.
Ryiin Taemera- Haero
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Posts : 438
THEA-Points : 5377
Join date : 2010-11-26
Age : 28
Re: Mods we want!
Okay. So we can sell you high-quality orc-ish bows and arrows, but not use them ourselves.
JorgasElite- Nahagi
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Posts : 1372
THEA-Points : 6424
Join date : 2010-10-30
Age : 25
Location : Palatio Jorgas, Zyfolios Haven
Re: Mods we want!
Nope, there are no high-quality orc-ish bows and arrows.
And yes, I just said that you can't shoot arrows, thanks for clarifying.
And yes, I just said that you can't shoot arrows, thanks for clarifying.
Ryiin Taemera- Haero
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Posts : 438
THEA-Points : 5377
Join date : 2010-11-26
Age : 28
Re: Mods we want!
I could of sworn McMMO had the ability to easily create new skills or modify existing ones!
Re: Mods we want!
Yes, I can remember something similar as well, but not in that way (adding pickaxe to Axes skill).
Ryiin Taemera- Haero
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Posts : 438
THEA-Points : 5377
Join date : 2010-11-26
Age : 28
Re: Mods we want!
Same with all you guys with that....
JorgasElite- Nahagi
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Posts : 1372
THEA-Points : 6424
Join date : 2010-10-30
Age : 25
Location : Palatio Jorgas, Zyfolios Haven
Re: Mods we want!
I found a good looking mod...
http://forums.bukkit.org/threads/misc-fun-appleseed-v0-5-0-plant-apple-trees-not-your-standard-apples-from-leaves-plugin-803.17961/
Just watch the video, COOKIE TREES!
Also, while we are rebuilding could we have, http://forums.bukkit.org/threads/admin-gimme-v1-1-2-a-lightweight-item-with-a-blacklist-and-whitelist-803.11303/
That way we can spawn in birch and pine logs and leaves, as well as coloured wool!
http://forums.bukkit.org/threads/misc-fun-appleseed-v0-5-0-plant-apple-trees-not-your-standard-apples-from-leaves-plugin-803.17961/
Just watch the video, COOKIE TREES!
Also, while we are rebuilding could we have, http://forums.bukkit.org/threads/admin-gimme-v1-1-2-a-lightweight-item-with-a-blacklist-and-whitelist-803.11303/
That way we can spawn in birch and pine logs and leaves, as well as coloured wool!
Re: Mods we want!
I realised. We have Vampires why not get these?
http://forums.bukkit.org/threads/mech-fun-rpg-the-werewolf-v1-5-become-an-epic-werewolf-spout-1060.31841/
I wouldn't mind being one
http://forums.bukkit.org/threads/mech-fun-rpg-the-werewolf-v1-5-become-an-epic-werewolf-spout-1060.31841/
I wouldn't mind being one
Re: Mods we want!
Just a few points I would like.
1) Please dont make the chatbox a billion overpowering neon colors.
2) in the chat don make the titles before peoples names really long....(EX. <elf><gardenhall><member><epicksl> *message here*) that would be annoying.
3)Make chests lockable and have a sethome
4)World guard essential buildings in each township
5)Nerf fire (dont let the huge wood elf forest go up in flames)
6)If more gems and minerals are to be added through mods, make the textures look nice. Most mods make them look plain cheesy.
7)No warps. That would be completely unfair in a huge rp map
1) Please dont make the chatbox a billion overpowering neon colors.
2) in the chat don make the titles before peoples names really long....(EX. <elf><gardenhall><member><epicksl> *message here*) that would be annoying.
3)Make chests lockable and have a sethome
4)World guard essential buildings in each township
5)Nerf fire (dont let the huge wood elf forest go up in flames)
6)If more gems and minerals are to be added through mods, make the textures look nice. Most mods make them look plain cheesy.
7)No warps. That would be completely unfair in a huge rp map
epicksl- Calion
- Posts : 28
THEA-Points : 4674
Join date : 2011-08-19
Location : USA
Re: Mods we want!
1) We intend to keep the chatbox look clean: colored text doesn't fit an RP's chatbox.
2) We will probably only display the personal name. In some cases, the surname might be displayed too, but that's all.
*In the RP, the chat will be local. You can only see what people say when you are within a certain range. There will be shouting, which allows for greater range, and there will be an emergency channel, I think.
3) Lockable chests are almost certain, but we are not yet sure about using a plug-in that supports houses.
4) Essential buildings?
5) Fire has been nerved already. If it hadn't, the various lava lakes (most of which have been removed by now) would have burned down half of the map.
6) We won't add any more ores or anything for now. If ever we do add custom blocks, I will create my own textures, or use textures from the Dokucraft Customizer.
7) For now at least, the only warping plug-in we intend to use is one that allows people to travel from one port to another for a fee, and only at certain times.
2) We will probably only display the personal name. In some cases, the surname might be displayed too, but that's all.
*In the RP, the chat will be local. You can only see what people say when you are within a certain range. There will be shouting, which allows for greater range, and there will be an emergency channel, I think.
3) Lockable chests are almost certain, but we are not yet sure about using a plug-in that supports houses.
4) Essential buildings?
5) Fire has been nerved already. If it hadn't, the various lava lakes (most of which have been removed by now) would have burned down half of the map.
6) We won't add any more ores or anything for now. If ever we do add custom blocks, I will create my own textures, or use textures from the Dokucraft Customizer.
7) For now at least, the only warping plug-in we intend to use is one that allows people to travel from one port to another for a fee, and only at certain times.
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