Archetype Ideas (why in here? I don't know where to put it)
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Archetype Ideas (why in here? I don't know where to put it)
Hello, faithful beings. You know how on space stage how the archetypes don't make your standards? Or the captain parts you want, they don't have? Post your ideas here.Example: Exiled
Philosiphy of Loneliness
Exiled is a special type of archetype. You can only get it if you break the galactic code, and if you do not defend your colonies, (let them die) then you get these.
Captain Parts:
Ion Blast: Delivers 45 damage. Has orange bar. Uses energy. Resembles extremely small engine.
Downward Slam: Delivers 75 at extremely close range. Orange bar. Looks like a giant fist. Uses lots of energy.
Soulbreaker: Steals 30 health from opponent and gives it to you. Orange bar. Looks like jar filled with souls. Long recarge rate.
Iron Fist: Forces you allies to kill everything that is not a ally in sight. Extremely ong recharge rate. Looks like a electrical whip.
Start posting!
Philosiphy of Loneliness
Exiled is a special type of archetype. You can only get it if you break the galactic code, and if you do not defend your colonies, (let them die) then you get these.
Captain Parts:
Ion Blast: Delivers 45 damage. Has orange bar. Uses energy. Resembles extremely small engine.
Downward Slam: Delivers 75 at extremely close range. Orange bar. Looks like a giant fist. Uses lots of energy.
Soulbreaker: Steals 30 health from opponent and gives it to you. Orange bar. Looks like jar filled with souls. Long recarge rate.
Iron Fist: Forces you allies to kill everything that is not a ally in sight. Extremely ong recharge rate. Looks like a electrical whip.
Start posting!
JorgasElite- Nahagi
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Posts : 1372
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Location : Palatio Jorgas, Zyfolios Haven
Re: Archetype Ideas (why in here? I don't know where to put it)
I like this one, but I don't think I have any of my own... for now at least... xDJorgasElite wrote:Hello, faithful beings. You know how on space stage how the archetypes don't make your standards? Or the captain parts you want, they don't have? Post your ideas here.Example: Exiled
Philosiphy of Loneliness
Exiled is a special type of archetype. You can only get it if you break the galactic code, and if you do not defend your colonies, (let them die) then you get these.
Captain Parts:
Ion Blast: Delivers 45 damage. Has orange bar. Uses energy. Resembles extremely small engine.
Downward Slam: Delivers 75 at extremely close range. Orange bar. Looks like a giant fist. Uses lots of energy.
Soulbreaker: Steals 30 health from opponent and gives it to you. Orange bar. Looks like jar filled with souls. Long recarge rate.
Iron Fist: Forces you allies to kill everything that is not a ally in sight. Extremely ong recharge rate. Looks like a electrical whip.
Start posting!
Re: Archetype Ideas (why in here? I don't know where to put it)
umm.... The Heretics. you get it by being a religious that fails at defending it's homeworld.
skills: Stupifying Scream: makes the captain screams and stun everything near him. should deal 10 damage. no energy, long reload. Scary Eyes: makes enemies in front of captain flee. no energy. Super Charge:stuns and deals 30 damage to the enemy. no energy. Sacrifice: sacrifies the selected unit (ally or enemy) to regain heal. long reload. no energy. full heal if ally selected, half if enemy.
skills: Stupifying Scream: makes the captain screams and stun everything near him. should deal 10 damage. no energy, long reload. Scary Eyes: makes enemies in front of captain flee. no energy. Super Charge:stuns and deals 30 damage to the enemy. no energy. Sacrifice: sacrifies the selected unit (ally or enemy) to regain heal. long reload. no energy. full heal if ally selected, half if enemy.
hollof- Calion
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Re: Archetype Ideas (why in here? I don't know where to put it)
Evil archetype: When you ally with the Grox, you get a mission that can change you.
Phillosphy of the Apocalypse:
Abbilities:Mind control: conquer a solar sytem but takes a LOOOOOOOOONG recharge time,Pounding bombs; destroys a planet if you use it, Armaggedon's blade: destroys a solar sytem and its surrondings.
Captains parts:Hell Controler:call an a fleet of grox that destroy all enemy's in a 20m radius, or at least heavily damaging him,
Seral helmet: Heals you and your allies while damaging your enemys,
Flame jets: Flames! perfect for buildings.
Shoulders of the Apocalypse: fires 30 heat seeking missles at your enemy, but huge reload time.
Phillosphy of the Apocalypse:
Abbilities:Mind control: conquer a solar sytem but takes a LOOOOOOOOONG recharge time,Pounding bombs; destroys a planet if you use it, Armaggedon's blade: destroys a solar sytem and its surrondings.
Captains parts:Hell Controler:call an a fleet of grox that destroy all enemy's in a 20m radius, or at least heavily damaging him,
Seral helmet: Heals you and your allies while damaging your enemys,
Flame jets: Flames! perfect for buildings.
Shoulders of the Apocalypse: fires 30 heat seeking missles at your enemy, but huge reload time.
Re: Archetype Ideas (why in here? I don't know where to put it)
kingnecromancer wrote:
Flame jets: Flames! perfect for buildings.
Shoulders of the Apocalypse: fires 30 heat seeking missles at your enemy, but huge reload time.
These together may cause you problems...
Re: Archetype Ideas (why in here? I don't know where to put it)
Survivors: When your homeworld is gone, you can either become a survivor or pirate.
Superpower:Spawns a wormhole to your nearest colony
Philosiphy of Survival
Captain Parts:
Health Pack: Buy health packs at other empires our yous, and on levels you have the amount you buy. Orange Bar. No ernergy cost.
Energy Pack:Same thing above but energy.
Instinct: Attack power that swerves around enemy and slashes at it's back.
Survival: Boosts Instinct power and launches a lethal blast of energy.
(Suvivor Example: Jorgasians)
Superpower:Spawns a wormhole to your nearest colony
Philosiphy of Survival
Captain Parts:
Health Pack: Buy health packs at other empires our yous, and on levels you have the amount you buy. Orange Bar. No ernergy cost.
Energy Pack:Same thing above but energy.
Instinct: Attack power that swerves around enemy and slashes at it's back.
Survival: Boosts Instinct power and launches a lethal blast of energy.
(Suvivor Example: Jorgasians)
JorgasElite- Nahagi
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Posts : 1372
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Join date : 2010-10-30
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Re: Archetype Ideas (why in here? I don't know where to put it)
thunderpants wrote:kingnecromancer wrote:
Flame jets: Flames! perfect for buildings.
Shoulders of the Apocalypse: fires 30 heat seeking missles at your enemy, but huge reload time.
These together may cause you problems...
so true, that why you only use one at a time.
Re: Archetype Ideas (why in here? I don't know where to put it)
kingnecromancer wrote:thunderpants wrote:kingnecromancer wrote:
Flame jets: Flames! perfect for buildings.
Shoulders of the Apocalypse: fires 30 heat seeking missles at your enemy, but huge reload time.
These together may cause you problems...
so true, that why you only use one at a time.
or... most people...
Re: Archetype Ideas (why in here? I don't know where to put it)
Adepts
Superpower: Makes your captain an Adept first, then next time you go into the future.
Philosiphy of Order
Captain Parts:
Warp: Takes shield away for target for 1 minutes. Orange bar. Cooldown rate.
Throw: Throws target into the air. Orange Bar. Cooldown rate.
Pull: Pulss target into the arir towards you. Orange bar. Cooldown rate.
Slam: Lifts the target into the air and slams it on the ground. Orange bar. Cooldown rate.
Superpower: Makes your captain an Adept first, then next time you go into the future.
Philosiphy of Order
Captain Parts:
Warp: Takes shield away for target for 1 minutes. Orange bar. Cooldown rate.
Throw: Throws target into the air. Orange Bar. Cooldown rate.
Pull: Pulss target into the arir towards you. Orange bar. Cooldown rate.
Slam: Lifts the target into the air and slams it on the ground. Orange bar. Cooldown rate.
JorgasElite- Nahagi
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Posts : 1372
THEA-Points : 6424
Join date : 2010-10-30
Age : 25
Location : Palatio Jorgas, Zyfolios Haven
Re: Archetype Ideas (why in here? I don't know where to put it)
Archetype: BlockLords
Philosphy: Blocks!
Items:
Crate Cannon: Fires a Crate. Medium Cooldown
Block-Or: When you take damage from a ranged attack, creates a Crate in the direction you where injured
Jelly-Cube: Creates a creature that eats other creatures
Square-Squire: Adds a Cubey Robot as a squire, they have a Crate Cannon!
Superpower:
Blocks away: Drops Hundreds of blocks on the planet that assimilate all life that touches them... Instant T0
Philosphy: Blocks!
Items:
Crate Cannon: Fires a Crate. Medium Cooldown
Block-Or: When you take damage from a ranged attack, creates a Crate in the direction you where injured
Jelly-Cube: Creates a creature that eats other creatures
Square-Squire: Adds a Cubey Robot as a squire, they have a Crate Cannon!
Superpower:
Blocks away: Drops Hundreds of blocks on the planet that assimilate all life that touches them... Instant T0
Re: Archetype Ideas (why in here? I don't know where to put it)
like the philosophy!thunderpants wrote:Archetype: BlockLords
Philosphy: Blocks!
Items:
Crate Cannon: Fires a Crate. Medium Cooldown
Block-Or: When you take damage from a ranged attack, creates a Crate in the direction you where injured
Jelly-Cube: Creates a creature that eats other creatures
Square-Squire: Adds a Cubey Robot as a squire, they have a Crate Cannon!
Superpower:
Blocks away: Drops Hundreds of blocks on the planet that assimilate all life that touches them... Instant T0
Re: Archetype Ideas (why in here? I don't know where to put it)
_IncoherentRain_ wrote:like the philosophy!thunderpants wrote:Archetype: BlockLords
Philosphy: Blocks!
Items:
Crate Cannon: Fires a Crate. Medium Cooldown
Block-Or: When you take damage from a ranged attack, creates a Crate in the direction you where injured
Jelly-Cube: Creates a creature that eats other creatures
Square-Squire: Adds a Cubey Robot as a squire, they have a Crate Cannon!
Superpower:
Blocks away: Drops Hundreds of blocks on the planet that assimilate all life that touches them... Instant T0
Meh it's a bit silly
Re: Archetype Ideas (why in here? I don't know where to put it)
patriot
You get it by allying with 10 nations, and conquering 10 others.
Philosophy of leadership
Captain parts:
mind transfer:
changes two targets thoughts for ten seconds, example: one is agressive and on the opponents team.the other is peaceful and on the ally team. you use this. now aggresive is peaceaful and on your team while peaceful is aggresive and on allys team. if one is killed, its permanent.large recharge.
Diplomatic reunion: calls all allys in a 50 foot radius to you.medium recharge
king of the galaxy: turns a unit into an ally. short cool down.
King of the universe: turns all enemys in a 100 foot radius into an ally. 1 time per mission
Superpower:
OBEY THE HIVE, or diplomatic hypnosis:
Converts all stars in a 5 (something, i forgot the name) radius.
You get it by allying with 10 nations, and conquering 10 others.
Philosophy of leadership
Captain parts:
mind transfer:
changes two targets thoughts for ten seconds, example: one is agressive and on the opponents team.the other is peaceful and on the ally team. you use this. now aggresive is peaceaful and on your team while peaceful is aggresive and on allys team. if one is killed, its permanent.large recharge.
Diplomatic reunion: calls all allys in a 50 foot radius to you.medium recharge
king of the galaxy: turns a unit into an ally. short cool down.
King of the universe: turns all enemys in a 100 foot radius into an ally. 1 time per mission
Superpower:
OBEY THE HIVE, or diplomatic hypnosis:
Converts all stars in a 5 (something, i forgot the name) radius.
Re: Archetype Ideas (why in here? I don't know where to put it)
_IncoherentRain_ wrote:kingnecromancer wrote:thunderpants wrote:kingnecromancer wrote:
Flame jets: Flames! perfect for buildings.
Shoulders of the Apocalypse: fires 30 heat seeking missles at your enemy, but huge reload time.
These together may cause you problems...
so true, that why you only use one at a time.
or... most people...
I dont get it...
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