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Alternate Minecraft Roleplay Themes

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Of these five names, which one do you think fits our world best?

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Post by JorgasElite Tue Jan 22, 2013 8:55 pm

We want to keep the server as RPGish as possible, so maybye not Corps vs Governments.
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Post by kingnecromancer Wed Jan 23, 2013 2:33 am

I was thinking... But now I forgot...

Stay tuned until I remember what I was thinking about!
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Post by Aegonian Wed Jan 23, 2013 7:09 pm

Do you know if there's a plug-in already that disables Anvil durability?

I'd like to try and start the roleplay soon, but there's a couple of things that have to be done first:
- We need to know exactly what plug-ins to use, and we have to configure all of them. We should make a list of all the suggested plug-ins, so I can set up a poll, and we can choose what plug-ins we'll use.
- Part of this is a clear list of all the advantages and disadvantages of all the races.
- We need to ensure that all cities are done for the roleplay.
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Post by thunderpants Wed Jan 23, 2013 8:30 pm

I'll edit as much info as I can into this post. At the time of writing I am short of time.

Races:
Pyrork:
+ Fire and Lava Immune
- Weak to Water, Rain, and Snow (Possibly Snowballs)

Aettir:
+ Increased Bow Range (higher force), Less Fall Damage and Higher Jumps.
- Weak to Fire and Lava. Increased damage from melee

Calxite:
+ Less damage from Melee, Can eat Charcoal, Coal, Redstone and Glowstone (I tweaked it slightly Lunark. You where majorly UP'd.)
- More damage from Pickaxes, Can only eat Charcoal, Coal, Redstone and Glowstone

Eroxxi:
+ Fortune
- Slowed Mining

Icecarls:
+ Magic (WHAT SORT?)
- Less Melee Damage

Brimnûr
+ Night Vision
- Blindness in Sunlight.

Plugins:
TheaRP (Custom for the Server., made by one of my Minions/Friends.)
CustomDrops
WorldGuard/Towny?
BookPress

Cities:
Chard (Pyrork Capital) - DONE
Brunt Belt (The Southern Mountains) - No where near
Haligtrad (Aettir Capital in the Northern Forests) - DONE
New Frosthelm (Icecarl Capital)
Misthook (Icecarl Farming Village)

Notes
Most races are 1:1 for +:-. Except the Aettir. Fixed.
We need to add landmarks to the map.
What magic does Jorgas want? I had an idea to bind it to certain Written Books. So that you can duplicate it with the BookPress and each has there own lore etc. But what spells?
What is Jorgas's Races name? Icecarls
We need to tweak the map and add more flavoursome locations.
We need an up to date map so we can do above.


Last edited by thunderpants on Fri Jan 25, 2013 4:10 pm; edited 2 times in total
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Post by JorgasElite Wed Jan 23, 2013 10:04 pm

My race is called the Icecarls fyi.

Add New Frostholm as a city in the Frostholm Tundra. Along with small farming village called Misthook on the Evergreen River.
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Post by Aegonian Thu Jan 24, 2013 12:54 am

Jorgas, what sort of magic will your people use? Also, is your city nearly ready for the roleplay?

I also added some more info to your post, Notix:
- Added another weakness to the Aettir for improved balancing. I might also add decreased damage damage done with melee.
- Added Haligtrad to the cities list

Some suggestions:
- The Brimnur seem a bit under powered to me: Night Vision is useful, but is only slightly better than turning brightness all the way up. How about we give them decreased fall damage, too? Like the Aettir, they live in caves, in which falling from high places is common.
- We could introduce minor differences in the movement speed of all races. I would suggest:
- Erokki: 1.3 (they have to cover great distances, and have little positive attributes)
- Brimnur: 1.2 (as assassins, speed is essential)
- Aettir: 1.1 (my archers are constantly on the move to ensure that we stay out of melee range)
- Icecarls: 1.0
- Pyrorks: 1.0
- Calxites: 0.9 (they are made of stone, after all. If we do this though, we will probably have to give them another (minor) benefit though)
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Post by JorgasElite Thu Jan 24, 2013 2:51 am

I think that the Erokki already have a huge upgrade with the permanent Fortune. All you have to do is find like 4 diamond ore and bam, you pretty much have twice as much. It would be way too easy for them to get ahead of us. Just lower their speed to 1.2 or something.

My city is not ready yet, I'll work as hard as I can now. And it's supposed to be the player's town, so there won't be much in there to start with. I think I could need maybye a week for the town and other stuff.
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Post by kingnecromancer Thu Jan 24, 2013 11:42 pm

Lyiin, Jorgas is tryiing trying to undermine me again D:
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Post by JorgasElite Fri Jan 25, 2013 12:09 am

Well I honestly think that you will be OP with fortune. You could so easily get so much resources and be so much more powerful very quickly. And then plus extra speed to add to that, you could so easily get away from anyone chasing and evade. With all of this added up it would be very hard to stand up to you. Except for maybe a legion of Pyrorks and a Battlemage. Very Happy
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Post by thunderpants Fri Jan 25, 2013 4:07 pm

We could not use fortune but instead tweak the customdrops for Eroxxi so that they are much better at scavenging rarer drops.
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Post by Aegonian Fri Jan 25, 2013 7:06 pm

I think Thunderpants' solution would work the best in this case: it gives the Erokki a good advantage over others when mining, but without providing them with double the resources.

We also need a name for the world, and we need to think abut the spawn: will all people spawn at the current spawn location (near the village), or will we try to set a spawn for every faction? If we choose the first, we will need more roads leading to all the cities (currently, there are only a road to Haligtrad, and a road to the Erokki airships).
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Post by thunderpants Fri Jan 25, 2013 7:26 pm

I was working on a road north, I will be building some more.
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Post by JorgasElite Sun Jan 27, 2013 3:10 am

I was thinking of having small hamlets every once in a while. I made up names for two villages near New Frostholm: Misthook and Aenir.
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Post by Aegonian Sun Jan 27, 2013 1:43 pm

Sounds nice! How big will those hamlets be?

Also, we'll have to decide on the name of the world soon. Here are the names that have been suggested a few pages ago:

Fayelillian
Eldycia
Veneria
Sthenus
Synalus
Sthenithith
Fenofra
Oseos
Rhiheios
Taiutia
Imuitia
Tanenia
Worynia
Garosia
Ranolia
Ichinaka
Ue
Dafuru
Hiraki
Osa
Fjarranjord
Fjarranmark
Hamndir
Fjarrenhamn
Storhamn
Egenhamn
Egenhem
Hemgjordfylke
Egenvarld
Gronjord
Andlighamn
Andlighem
Egenfylke
Andravarld
Andrahamn
Gronslott
Nagonsinkrig
Exterasa
Exterdomus
Boreusportum
Esterhal
Falyrom
Constrad
Fomeos
Masada
Morea
Aldanas
Yggmir
Yslar
Fellenorth
Volkorey

Are there any more suggestions? If not, I'll set up a poll soon to decide what name we should use.
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Post by JorgasElite Sun Jan 27, 2013 11:29 pm

I was thinking of Misthook and Aenir being small hamlets, with maybye 2-3 buildings.

What about forts? Are we going to make any before the RP starts, or are we going to start making some before?
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Post by Sataz Mon Jan 28, 2013 4:42 pm

Guys, maybe the Brimnûr shouldn't be in at the start of the RP, I don't have a lot of free time anymore and I haven't played minecraft at all for the past month...
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Post by Aegonian Tue Jan 29, 2013 5:37 pm

I now finally have my schedule for the coming weeks, and it seems I'm going to be very busy with my education. I will try to put the server online as often as I can, but I might not always join myself.

@Sataz: If you can build some more the coming week, the Brimnur might still make it into the RP. We still have quite a couple of things to do before the RP starts anyway. For example, we still have to write the recruitment threads for the MC Forums, which will probably take a while.
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Post by thunderpants Tue Jan 29, 2013 7:46 pm

Maybe let the Brimnur start out living in other factions? Then unite them later under your banner. You could make it part of their culture waiting for their king.
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Post by JorgasElite Tue Jan 29, 2013 8:50 pm

I will try to get on the server as much as I can. Maybye I should stop building when I have 3 more houses, an arcaneum and a smithy done?
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Post by Aegonian Thu Jan 31, 2013 7:52 pm

The server is online again. Go build! Aegi happy
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Post by Aegonian Fri Feb 01, 2013 7:02 pm

The server is online again!
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Post by kingnecromancer Fri Feb 01, 2013 7:12 pm

Aegonian, I am still at school.

:I
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Post by Aegonian Fri Feb 01, 2013 7:18 pm

Razz

It's 20:18 here!


EDIT:
@Jorgas: I think we should build the forts in the roleplay. If you have the time though, you could start choosing locations for your future forts, and set up a basic foundation (cut some trees, place some gravel/stone patches)

EDIT2:
As it'll probably be a while until anyone is coming online anyway, I'm temporarily taking down the server again. During this downtime, I will update the server to 1.4.7 (there is now a recommended build for it, while we had been using a 1.4.6 Beta Build), and possibly install some new plug-ins. Which reminds me: as all plug-in suggestions are a bit scattered throughout the thread now, everyone should list all their suggested plug-ins in one of their next posts. I will add them to a poll somewhere, so we can chose which ones to use.

EDIT3:
The server is back up again. I updated the server itself to 1.4.7 (so you can now update your clients), and Guilds has also been updated to the newest version. Courier and Bookpress have also been added, as both were updated to work with the 1.4.7 recommended build.
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Post by thunderpants Fri Feb 01, 2013 10:21 pm

Should we also start listing custom drops and recipes in one place aswell?

If so

Zombie
Rotten Flesh
Bones
Bonemeal
Brown Mushrooms
Red Mushrooms
Leather Armour (Dyed as well)
Iron Armour
Wooden Tools
Stone Tools
Iron Tools
All seeds
All potion reagents
Glass Bottles
Water Bottles
Leather
All Dyes
Gold Nuggets
Compass
Clock
Book
Written Books

Skeleton
Wooden Tools
Stone Tools
Iron Tools
Leather Armour
Leather
Bones
Bone Meal
Arrows
Sticks
Flint
Feathers
Bows
String
Gold Nuggets

Creeper
Redstone Dust
Gunpowder
Glowstone Dust
Blaze Dust
Slime Balls
Magma Cream
Sugar
All Dyes
Gold Nuggets

Spider and Cave Spider
String
Spider Web
Chicken (Legs)
Spider Eyes
Fermented Spider Eyes
Leather
Gold Nuggets

Bat
Leather
Chicken
Rotten Flesh
Spider Eyes
Fermented Spider Eyes

Silverfish
Leather
Raw Fish
Rotten Flesh
Flint
Grey Dye
Light Grey Dye

Enderman
Enderpearl
Leather
Ink Sacs
Eyes of Ender
Gold Nuggets
Coal

Zombie Pigmen
Rotten Flesh
Bones
Bonemeal
Brown Mushrooms
Red Mushrooms
Gold Armour
Gold Tools
All potion reagents
Glass Bottles
Water Bottles
Leather
Gold Nuggets
Raw Pork
Cooked Pork
Blaze Rod

Ghast
Ghast Tears
Gunpowder
Ink Sac
Fire Charge
Blaze Powder
Magma Cream
Blaze Rod

Slime
Slime Balls
Gunpowder
Redstone dust
Bones
Bonemeal
Snowballs
Rotten Flesh
Gold Nuggets

Magma Cube
Magma Cream
Blaze Powder
Redstone
Gunpowder
Slime Balls
Coal
Rotten Flesh
Gold Nuggets

Blaze
Blaze Powder
Blaze Rods
Gunpowder
Sugar
Coal
Redstone Dust
Glowstone Dust
Gold Nuggets

Iron Golems
Bricks
Netherbricks
Iron Ingots
Iron Block
Gold Nuggets
Iron Tools
Iron Armour
Pumpkin seeds

Snow Golems
Snowballs
Snow Blocks
Pumpkins
Pumpkin Seeds
Sticks
Coal

Wolves
Leather
Raw Beef
String
Bones
Bonemeal
Rotten Flesh

Ocelots
Raw Chicken
Raw Fish
String
Bones
Bonemeal
Rotten Flesh

Pigs
Raw Pork
Leather
String
Bones
Bonemeal
Rotten Flesh

Cows
Leather
Raw Beef
String
Bones
Bonemeal
Rotten Flesh

Chickens
Raw Chicken
Feather
Flint
Bones
Bonemeal
Rotten Flesh

Sheep
String
Wool
Raw Beef
Leather
Bones
Bonemeal
Rotten Flesh

Testificates
Gold Nuggets
Emeralds

Witches
Gold Nuggets
Emeralds
All Potions
All Potion Reagents
Water Bottles
Bottles

I will of missed one or two. And yes this a lot of possible drops, it's so the world won't have to be destroyed to ensure we can all have nice armour...
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Post by Aegonian Sun Feb 03, 2013 3:09 pm

Wow, nice list! How about custom drops for blocks like Stone and Gravel?
Anyway, I'll add these once I have installed a good custom drops plug-in!

Also, I'll set up the poll for world names in a couple of minutes!
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