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Character Development

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Post by thunderpants Thu Mar 10, 2011 4:09 pm

DO NOT SUBMIT CHARACTERS HERE, UNTIL THEY HAVE RECEIVED FEEDBACK FROM THERE OWN THREAD!


Here, we can assign personalities, backgrounds, moves, and other game based info to sprites! Turning them into Characters!

Currently Developing:
N/A

Yet to be Developed:
N/A

Able to be Redeveloped:
N/A


Of course nothing is set in concrete, yet...


Last edited by thunderpants on Sun Mar 13, 2011 3:48 pm; edited 1 time in total
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Post by _IncoherentRain_ Thu Mar 10, 2011 5:34 pm

I think we need to get a solid plot before working on this...
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Post by thunderpants Thu Mar 10, 2011 6:01 pm

_IncoherentRain_ wrote:I think we need to get a solid plot before working on this...

Well the characters subplots could be used to expand/develop the plot!
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Post by _IncoherentRain_ Thu Mar 10, 2011 6:10 pm

thunderpants wrote:
_IncoherentRain_ wrote:I think we need to get a solid plot before working on this...

Well the characters subplots could be used to expand/develop the plot!


true, but we need a plot to figure out how all the characters will fit in together. after that, we can go crazy.
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Post by thunderpants Thu Mar 10, 2011 6:23 pm

_IncoherentRain_ wrote:
thunderpants wrote:
_IncoherentRain_ wrote:I think we need to get a solid plot before working on this...

Well the characters subplots could be used to expand/develop the plot!


true, but we need a plot to figure out how all the characters will fit in together. after that, we can go crazy.

Well we can start with what sort of moves each character has...
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Post by JorgasElite Thu Mar 10, 2011 8:24 pm

I'm thinking of having 8 characters. Does anyone agree with me? There would at least be 1 character for each species; example: one Aegi, one Notix, etc. There could also be more that one for, lets say, Erikxian?
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Post by thunderpants Thu Mar 10, 2011 8:32 pm

JorgasElite wrote:I'm thinking of having 8 characters. Does anyone agree with me? There would at least be 1 character for each species; example: one Aegi, one Notix, etc. There could also be more that one for, lets say, Erikxian?

You mean as Characters, NPC's or Avatars?

I also think your first Aegi Avatar, should be an Ingame Character! (But weak like a king in chess!)
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Post by JorgasElite Thu Mar 10, 2011 9:51 pm

I mean by on your squad.....
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Post by thunderpants Fri Mar 11, 2011 4:11 pm

JorgasElite wrote:I mean by on your squad.....

Atleast 1!
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Post by _IncoherentRain_ Fri Mar 11, 2011 8:51 pm

Like the squad idea. We need:

Notix
Aegi
Dremeton
Spiritian
Jorgasian
Erixian
Hea-Hoan??
Thelean??
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Post by thunderpants Fri Mar 11, 2011 9:29 pm

_IncoherentRain_ wrote:Like the squad idea. We need:

Notix
Aegi
Dremeton
Spiritian
Jorgasian
Erixian
Hea-Hoan??
Thelean??

Human, Hyvon, Cec'Hoa, Tikians, Trinks and some others would be good!
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Post by kingnecromancer Sat Mar 12, 2011 1:52 am

Xorg and concordate Rebels? :-D

I also notice how im indirectly considerded the least important Person on this forum...
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Post by thunderpants Sat Mar 12, 2011 11:00 am

kingnecromancer wrote:Xorg and concordate Rebels? :-D

I also notice how im indirectly considerded the least important Person on this forum...

No your not,

I don't think Concordate Rebels, or Xorg would fit...
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Post by kingnecromancer Sat Mar 12, 2011 3:08 pm

still, cybornetic pets sound kinda cool...
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Post by _IncoherentRain_ Sat Mar 12, 2011 4:57 pm

Yeah, but for on your squad. They are enemies, so definately not.
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Post by thunderpants Sat Mar 12, 2011 5:53 pm

kingnecromancer wrote:still, cybornetic pets sound kinda cool...

Thus the Robotic Characters!
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Post by Veoline Sat Apr 02, 2011 9:14 pm

Actually, I'm sort of lost in this new story. Will it happen on Minecraft? What are those sprites for?
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Post by thunderpants Sat Apr 02, 2011 9:46 pm

Veoline wrote:Actually, I'm sort of lost in this new story. Will it happen on Minecraft? What are those sprites for?

No, we are creating our own Game, and thus our own software!
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Post by Veoline Sun Apr 03, 2011 10:27 am

Yes, I remember.
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Post by thunderpants Sun Apr 03, 2011 11:55 am

Veoline wrote:Yes, I remember.
Good!
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Post by kingnecromancer Tue Apr 05, 2011 9:23 pm

um, so whats the FULL plan?
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Post by thunderpants Tue Apr 05, 2011 9:48 pm

kingnecromancer wrote:um, so whats the FULL plan?

What "FULL PLAN"? Your post makes little/no sense...

*Mod Senses tingle... Nope not the Joke sensors, definitely the Mod Sensors....*
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Post by kingnecromancer Thu Apr 07, 2011 12:18 am

thunderpants wrote:
kingnecromancer wrote:um, so whats the FULL plan?

What "FULL PLAN"? Your post makes little/no sense...

*Mod Senses tingle... Nope not the Joke sensors, definitely the Mod Sensors....*

Sorry for not precising. I mean, what is your Full development plan? I cant put my question into words, um, Really, i cant, but This will be The best i can do: How do you plan to make the game?
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Post by thunderpants Thu Apr 07, 2011 6:07 pm

kingnecromancer wrote:
thunderpants wrote:
kingnecromancer wrote:um, so whats the FULL plan?

What "FULL PLAN"? Your post makes little/no sense...

*Mod Senses tingle... Nope not the Joke sensors, definitely the Mod Sensors....*

Sorry for not precising. I mean, what is your Full development plan? I cant put my question into words, um, Really, i cant, but This will be The best i can do: How do you plan to make the game?


Okay, My plan is:

Make Prototype,
Test,
Fix,
Test,
Fix,
Test,
Fix,
Post Online,
Wait for feedback,
Fix Bugs,
Get GM-able friends to help me fix if I cant!
Update from feedback,
Make new Prototype from previous and repeat
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Post by kingnecromancer Thu Apr 07, 2011 9:05 pm

Ah, thanks. That helped. But whats the next prototype for?Like a, UM.
Nevermind.
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